Showing posts with label thumbnails. Show all posts
Showing posts with label thumbnails. Show all posts

Thursday, 14 March 2013

Fantastic Voyage: Re-style

The background is undecided but the style is now a looot more simple and the lineart is thicker and more lose.
Is the colour too simple now, do you think?
Again more simple and lose style
I can't think of a name for him. I keep calling him "Guy", and it's sticking out of habit. Any suggestions?? :D

Wednesday, 13 March 2013

Fantastic Voyage: Thumbnails

Here is my main character design so far. I was trying to play around with his design, but when I changed him, he didn't quite feel the same. (Except in this particular thumnail I made him a bit stumpier than normal, He should be a bit taller.)
I can't think of a name!
Re-draw of a previous thumbnail but in a different style. Perhaps I should make the outlines a bit thicker??

Friday, 8 March 2013

Fantastic Voyage: Thumbnails

Here are my rough ideas of the environment so far. I'm finding it hard to draw the environments without being at least 80% sure of the story, but drawing out the environment actually helped the story development. Sigh..

Here we can see the mitochondria (top left), nucleus wall & pores, the RER and SER. I need to add some sort of pathway for the character to make it from the start to the goal (inside the nuclear walls)

Ribosomes and lysosymes. The lysosymes have  scanners search out for chemicals etc. (And the guy inside!)
I want to figure out what sort of matte paintings I can have in the background to frame everything. I need it to seem mechanical yet somehow organic. These thumbnails don't feel like environments because of the lack of background

Wednesday, 21 November 2012

Project 2 Secret Lairs Thumbnails, again

Going back to my cake design.





I like it, but it still doesn't satisfy the idea of being a lair.
I hadn't added textures to the walls, but I do plan on doing that in the final.
I think I will "zoom out" the view more, and have robots around the bottom half of the walls like I did in my earlier thumbnail, and feature some weapons and more robots inprogress and weapons on the bottom. 

Tuesday, 20 November 2012

Thumbnails Secret Lair

Having a hard time thinking of a set up for the mirrors that amplify the sunlight.
I was very lazy on drawing the objects and robots, I just wanted to map out the area.
I was trying to draw the light still coming from the top of the dome, but I found it very hard to work with, so I decided to take the light from the side.
The picture looks pretty clustered and flat, but I was just focusing on the set up.
I think i will look again at the idea of a lens, and then a mirror guiding the lens' reflection, rather than all mirrors.

Thursday, 15 November 2012

Project 2: Secret Lair thumbnails

Using the idea of a lens, I decided to draft another thumnail. Not sure how the set up of the environment in this one works, but it's pretty rough sketch here, anyway.



Using the intensified light it self to heat the sand.

 I actually made many colour drafts but only saved this one, argh!!! Because the colours here have actually been changed a few times, they had became 'dirty' by this point. Not sure if the dull rusty colour scheme shows the atmosphere well, as the character is doing his work to save his people, where at this feels like there is some ill-doing. Also by this time the lighting had been lost
I created this simple tile to use on the walls in my next thumbnails and concept piece, inspired by their textiles. Their textiles features a lot of triangles, square, crosses, with clear lines. This textile is supposed to show that but in stone/mud.



Wednesday, 14 November 2012

Project 2: Secret Lairs Thumbnails

1. First attempt at a thumbnail
Looked too much like a cake.
Colours:


2. Developing ideas of the space





3.A silhouette I made to get ideas for the hero prop, using Tuareg items, like tea pots, their cross, jewlery..



    
The rugs in the pictures will be Taureg textiles.



Monday, 22 October 2012

Space and Environment Unit 1: Thumbnails

I have been trying to develop my cave scene ideas the most lately as it was the most neglected. 

 
Here is thumbnails 1-6 for one scene, but I feel is just too typical cave.
So i thought I'd go back to pencil and paper as I'm struggling with using photoshop and I felt it was stopping me from being creative. (excuses ahaha)


6 more thumbnails, really liked this idea so wanted to take it forward. Wanted to make a colour scheme

Will play around with more colourschemes more. This is of course very messy, it wasn't really supposed to be posted as it's more of a map for me.
The scene includes gargoyles, which I struggle to draw. I had another practice but it didn't go so well.
I made a design for the floor 
This is just a rough plan so far will edit it for the final later if I decide to include something like this.
Here are some more sketches for the city of kor but I don't feel either are particularly strong