After our photoshop lessons I tried the 5 minute limit to drawings, and then developing for 5 minutes more. I made a few rubbish ones, but this one I used in my presentation, so I felt the need to post this one!
The colours don't really match the scene but I really love these deep aquas, purples and oranges.
Thursday, 13 December 2012
Orthographic Designs & CD Cover & Some textures
This may be hard to understand but this is the easiest way for me to read it. The blobs = robots!
Some texturing for the scene.
I decided to draw very cartoony textures with thick lines to match my drawing style and the energy of the concept art.
Tuesday, 11 December 2012
Further scene modelling
It's finally coming together! The circle above may look unpleasing but it'll be pure white with a glow to look like light.
Progress on scene so far..
I have the hero prop and 2 weapons left to add in, and the mirrors. Also the tubes from platform to platform
Labels:
Maya,
project 2,
saharan inventor
Monday, 10 December 2012
Lesser Robot model
This is the lesser robot that will be decorating the edges of the scene and have his body parts scattered over the place.
Sunday, 9 December 2012
Friday, 7 December 2012
Photoshop Speed Paintings
Here are the first 3 quick sketches:
Here is the developed version of the 3rd:
Here is a much better version.
(DISCLAIMER i didn't draw Anakin. http://images38.fotosik.pl/30/ebbad35ee6de38a2med.jpg)
Sunday, 2 December 2012
Maya: Pencil Character shading + Lighting, Cube UV maps + 3 point Lighting Alien Orbs
I made these a looong time ago, I assumed I posted these. But, I didn't. Sigh!
Aliens for learning 3 point lighting:
2. Texturing the characters:
3. Lighting the Characters:
Re-Render of the UV mapping blocks:
Aliens for learning 3 point lighting:
2. Texturing the characters:
3. Lighting the Characters:
Re-Render of the UV mapping blocks:
Maya Scene, beginning of modeling
Have finally started to model some of the basic elements to my secret lair.
I noticed when modeling mistakes I've made in my concept. Oops!
The base's smoothed rounded edges is intended. But making this clover shape was difficult and ended up being messy, may be down for a remake.
I noticed when modeling mistakes I've made in my concept. Oops!
The base's smoothed rounded edges is intended. But making this clover shape was difficult and ended up being messy, may be down for a remake.
Labels:
Maya,
project 2,
secret lair
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